Shards of Time is a Unity project I
independently designed for my ARTGAMES studio class at the University of
Chicago in March 2021. The project was inspired by the prompt “build a curatorial
space” and features five individual pieces of still time, four of which are based
upon my impression of the four seasons and one captures the static spacetime
of my parents’ old living room in my memory. With the project, I primarily practiced spatial storytelling and 3D scene building in Unity.
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